use std::fmt::Display; use std::net::SocketAddr; use std::time::Instant; use mio::net::TcpStream; use crate::crypto::Chacha; use crate::p2p::State; #[derive(Debug)] pub struct Peer { addr: SocketAddr, stream: TcpStream, state: State, id: String, height: u64, inbound: bool, public: bool, active: bool, last_active: Instant, reconnects: u32, received_block: u64, sent_height: u64, cipher: Option } impl Peer { pub fn new(addr: SocketAddr, stream: TcpStream, state: State, inbound: bool) -> Self { Peer { addr, stream, state, id: String::new(), height: 0, inbound, public: false, active: false, last_active: Instant::now(), reconnects: 0, received_block: 0, sent_height: 0, cipher: None } } pub fn set_cipher(&mut self, cipher: Chacha) { self.cipher = Some(cipher); } pub fn get_cipher(&self) -> &Option { &self.cipher } pub fn get_nonce(&self) -> &[u8] { match &self.cipher { None => &crate::crypto::ZERO_NONCE, Some(chacha) => chacha.get_nonce() } } pub fn get_addr(&self) -> SocketAddr { self.addr } pub fn get_stream(&mut self) -> &mut TcpStream { &mut self.stream } pub fn set_stream(&mut self, stream: TcpStream) { self.stream = stream; } pub fn get_state(&self) -> &State { &self.state } pub fn set_state(&mut self, state: State) { self.state = state; } pub fn get_id(&self) -> &str { &self.id } pub fn set_height(&mut self, height: u64) { self.height = height; } pub fn get_height(&self) -> u64 { self.height } pub fn set_sent_height(&mut self, height: u64) { self.sent_height = height; } pub fn get_sent_height(&self) -> u64 { self.sent_height } pub fn is_higher(&self, height: u64) -> bool { self.height > height } pub fn is_lower(&self, height: u64) -> bool { self.height < height } pub fn set_received_block(&mut self, index: u64) { self.received_block = index; } pub fn has_more_blocks(&self, height: u64) -> bool { if self.height <= height { return false; } if self.received_block > height { return false; } if !self.get_state().is_idle() { return false; } self.height > height } pub fn is_public(&self) -> bool { self.public } pub fn set_public(&mut self, public: bool) { self.public = public; } pub fn set_active(&mut self, active: bool) { self.active = active; if active { self.last_active = Instant::now(); } } pub fn active(&self) -> bool { match &self.state { State::Connected { from } => { return from.elapsed().as_secs() < 5; } State::Idle { from } => { return from.elapsed().as_secs() < 120; } State::ServerHandshake { from } => { return from.elapsed().as_secs() < 10; } _ => {} } self.active && self.last_active.elapsed().as_secs() < 120 } pub fn active_recently(&self) -> bool { self.active && self.last_active.elapsed().as_secs() < 10 } pub fn reconnects(&self) -> u32 { self.reconnects } pub fn inc_reconnects(&mut self) { self.reconnects += 1; } pub fn reset_reconnects(&mut self) { self.reconnects = 0; } pub fn disabled(&self) -> bool { self.state.disabled() || self.reconnects > 2 } pub fn is_inbound(&self) -> bool { self.inbound } /// If loopback address then we care about ip and port. /// If regular address then we only care about the ip and ignore the port. pub fn equals(&self, addr: &SocketAddr) -> bool { if self.addr.ip().is_loopback() { self.addr == *addr } else { self.addr.ip() == addr.ip() } } } impl Display for Peer { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { let state = match &self.state { State::Connecting => "Connecting", State::Connected { .. } => "Connected", State::ServerHandshake { .. } => "ServerHandshake", State::HandshakeFinished => "HandshakeFinished", State::Idle { .. } => "Idle", State::Message { .. } => "Message", State::Error => "Error", State::Banned => "Banned", State::SendLoop => "SendLoop", State::Loop => "Loop", State::Twin => "Twin", State::Offline { .. } => "Offline" }; write!(f, "{:?} {}", &self.addr, state) } }