Files
continuwuity/src/service/presence/mod.rs
T
Jason Volk 946ca364e0 Database Refactor
combine service/users data w/ mod unit

split sliding sync related out of service/users

instrument database entry points

remove increment crap from database interface

de-wrap all database get() calls

de-wrap all database insert() calls

de-wrap all database remove() calls

refactor database interface for async streaming

add query key serializer for database

implement Debug for result handle

add query deserializer for database

add deserialization trait for option handle

start a stream utils suite

de-wrap/asyncify/type-query count_one_time_keys()

de-wrap/asyncify users count

add admin query users command suite

de-wrap/asyncify users exists

de-wrap/partially asyncify user filter related

asyncify/de-wrap users device/keys related

asyncify/de-wrap user auth/misc related

asyncify/de-wrap users blurhash

asyncify/de-wrap account_data get; merge Data into Service

partial asyncify/de-wrap uiaa; merge Data into Service

partially asyncify/de-wrap transaction_ids get; merge Data into Service

partially asyncify/de-wrap key_backups; merge Data into Service

asyncify/de-wrap pusher service getters; merge Data into Service

asyncify/de-wrap rooms alias getters/some iterators

asyncify/de-wrap rooms directory getters/iterator

partially asyncify/de-wrap rooms lazy-loading

partially asyncify/de-wrap rooms metadata

asyncify/dewrap rooms outlier

asyncify/dewrap rooms pdu_metadata

dewrap/partially asyncify rooms read receipt

de-wrap rooms search service

de-wrap/partially asyncify rooms user service

partial de-wrap rooms state_compressor

de-wrap rooms state_cache

de-wrap room state et al

de-wrap rooms timeline service

additional users device/keys related

de-wrap/asyncify sender

asyncify services

refactor database to TryFuture/TryStream

refactor services for TryFuture/TryStream

asyncify api handlers

additional asyncification for admin module

abstract stream related; support reverse streams

additional stream conversions

asyncify state-res related

Signed-off-by: Jason Volk <jason@zemos.net>
2024-10-25 00:32:30 -04:00

216 lines
6.5 KiB
Rust

mod data;
mod presence;
use std::{sync::Arc, time::Duration};
use async_trait::async_trait;
use conduit::{checked, debug, error, result::LogErr, Error, Result, Server};
use futures::{stream::FuturesUnordered, Stream, StreamExt, TryFutureExt};
use ruma::{events::presence::PresenceEvent, presence::PresenceState, OwnedUserId, UInt, UserId};
use tokio::{sync::Mutex, time::sleep};
use self::{data::Data, presence::Presence};
use crate::{globals, users, Dep};
pub struct Service {
timer_sender: loole::Sender<TimerType>,
timer_receiver: Mutex<loole::Receiver<TimerType>>,
timeout_remote_users: bool,
idle_timeout: u64,
offline_timeout: u64,
pub db: Data,
services: Services,
}
struct Services {
server: Arc<Server>,
globals: Dep<globals::Service>,
users: Dep<users::Service>,
}
type TimerType = (OwnedUserId, Duration);
#[async_trait]
impl crate::Service for Service {
fn build(args: crate::Args<'_>) -> Result<Arc<Self>> {
let config = &args.server.config;
let idle_timeout_s = config.presence_idle_timeout_s;
let offline_timeout_s = config.presence_offline_timeout_s;
let (timer_sender, timer_receiver) = loole::unbounded();
Ok(Arc::new(Self {
timer_sender,
timer_receiver: Mutex::new(timer_receiver),
timeout_remote_users: config.presence_timeout_remote_users,
idle_timeout: checked!(idle_timeout_s * 1_000)?,
offline_timeout: checked!(offline_timeout_s * 1_000)?,
db: Data::new(&args),
services: Services {
server: args.server.clone(),
globals: args.depend::<globals::Service>("globals"),
users: args.depend::<users::Service>("users"),
},
}))
}
async fn worker(self: Arc<Self>) -> Result<()> {
let mut presence_timers = FuturesUnordered::new();
let receiver = self.timer_receiver.lock().await;
loop {
debug_assert!(!receiver.is_closed(), "channel error");
tokio::select! {
Some(user_id) = presence_timers.next() => {
self.process_presence_timer(&user_id).await.log_err().ok();
},
event = receiver.recv_async() => match event {
Err(_e) => return Ok(()),
Ok((user_id, timeout)) => {
debug!("Adding timer {}: {user_id} timeout:{timeout:?}", presence_timers.len());
presence_timers.push(presence_timer(user_id, timeout));
},
},
}
}
}
fn interrupt(&self) {
if !self.timer_sender.is_closed() {
self.timer_sender.close();
}
}
fn name(&self) -> &str { crate::service::make_name(std::module_path!()) }
}
impl Service {
/// Returns the latest presence event for the given user.
#[inline]
pub async fn get_presence(&self, user_id: &UserId) -> Result<PresenceEvent> {
self.db
.get_presence(user_id)
.map_ok(|(_, presence)| presence)
.await
}
/// Pings the presence of the given user in the given room, setting the
/// specified state.
pub async fn ping_presence(&self, user_id: &UserId, new_state: &PresenceState) -> Result<()> {
const REFRESH_TIMEOUT: u64 = 60 * 25 * 1000;
let last_presence = self.db.get_presence(user_id).await;
let state_changed = match last_presence {
Err(_) => true,
Ok((_, ref presence)) => presence.content.presence != *new_state,
};
let last_last_active_ago = match last_presence {
Err(_) => 0_u64,
Ok((_, ref presence)) => presence.content.last_active_ago.unwrap_or_default().into(),
};
if !state_changed && last_last_active_ago < REFRESH_TIMEOUT {
return Ok(());
}
let status_msg = match last_presence {
Ok((_, ref presence)) => presence.content.status_msg.clone(),
Err(_) => Some(String::new()),
};
let last_active_ago = UInt::new(0);
let currently_active = *new_state == PresenceState::Online;
self.set_presence(user_id, new_state, Some(currently_active), last_active_ago, status_msg)
.await
}
/// Adds a presence event which will be saved until a new event replaces it.
pub async fn set_presence(
&self, user_id: &UserId, state: &PresenceState, currently_active: Option<bool>, last_active_ago: Option<UInt>,
status_msg: Option<String>,
) -> Result<()> {
let presence_state = match state.as_str() {
"" => &PresenceState::Offline, // default an empty string to 'offline'
&_ => state,
};
self.db
.set_presence(user_id, presence_state, currently_active, last_active_ago, status_msg)
.await?;
if self.timeout_remote_users || self.services.globals.user_is_local(user_id) {
let timeout = match presence_state {
PresenceState::Online => self.services.server.config.presence_idle_timeout_s,
_ => self.services.server.config.presence_offline_timeout_s,
};
self.timer_sender
.send((user_id.to_owned(), Duration::from_secs(timeout)))
.map_err(|e| {
error!("Failed to add presence timer: {}", e);
Error::bad_database("Failed to add presence timer")
})?;
}
Ok(())
}
/// Removes the presence record for the given user from the database.
///
/// TODO: Why is this not used?
#[allow(dead_code)]
pub async fn remove_presence(&self, user_id: &UserId) { self.db.remove_presence(user_id).await }
/// Returns the most recent presence updates that happened after the event
/// with id `since`.
#[inline]
pub fn presence_since(&self, since: u64) -> impl Stream<Item = (OwnedUserId, u64, Vec<u8>)> + Send + '_ {
self.db.presence_since(since)
}
#[inline]
pub async fn from_json_bytes_to_event(&self, bytes: &[u8], user_id: &UserId) -> Result<PresenceEvent> {
let presence = Presence::from_json_bytes(bytes)?;
let event = presence
.to_presence_event(user_id, &self.services.users)
.await;
Ok(event)
}
async fn process_presence_timer(&self, user_id: &OwnedUserId) -> Result<()> {
let mut presence_state = PresenceState::Offline;
let mut last_active_ago = None;
let mut status_msg = None;
let presence_event = self.get_presence(user_id).await;
if let Ok(presence_event) = presence_event {
presence_state = presence_event.content.presence;
last_active_ago = presence_event.content.last_active_ago;
status_msg = presence_event.content.status_msg;
}
let new_state = match (&presence_state, last_active_ago.map(u64::from)) {
(PresenceState::Online, Some(ago)) if ago >= self.idle_timeout => Some(PresenceState::Unavailable),
(PresenceState::Unavailable, Some(ago)) if ago >= self.offline_timeout => Some(PresenceState::Offline),
_ => None,
};
debug!(
"Processed presence timer for user '{user_id}': Old state = {presence_state}, New state = {new_state:?}"
);
if let Some(new_state) = new_state {
self.set_presence(user_id, &new_state, Some(false), last_active_ago, status_msg)
.await?;
}
Ok(())
}
}
async fn presence_timer(user_id: OwnedUserId, timeout: Duration) -> OwnedUserId {
sleep(timeout).await;
user_id
}