fix: Properly sync left rooms

- Remove most usages of `update_membership` in favor
  of directly calling the `mark_as_*` functions
- Store the leave membership event as the value in the
  `userroomid_leftstate` table
- Use the `userroomid_leftstate` table to synchronize the
  timeline and state for left rooms if possible
This commit is contained in:
Ginger committed 2025-11-13 12:27:03 -05:00
1 parent e422bc3ac3
commit e4870eca8f
14 files changed
+759 -664

No files matched your search

+96 -106
View File
@@ -2,12 +2,12 @@ use std::collections::HashSet;
use axum::extract::State;
use conduwuit::{
Err, Result, debug_info, debug_warn, err,
Err, Pdu, Result, debug_info, debug_warn, err,
matrix::{event::gen_event_id, pdu::PduBuilder},
utils::{self, FutureBoolExt, future::ReadyEqExt},
warn,
};
use futures::{FutureExt, StreamExt, TryFutureExt, pin_mut};
use futures::{FutureExt, StreamExt, pin_mut};
use ruma::{
CanonicalJsonObject, CanonicalJsonValue, OwnedServerName, RoomId, RoomVersionId, UserId,
api::{
@@ -81,42 +81,9 @@ pub async fn leave_room(
room_id: &RoomId,
reason: Option<String>,
) -> Result {
let default_member_content = RoomMemberEventContent {
membership: MembershipState::Leave,
reason: reason.clone(),
join_authorized_via_users_server: None,
is_direct: None,
avatar_url: None,
displayname: None,
third_party_invite: None,
blurhash: None,
redact_events: None,
};
let is_banned = services.rooms.metadata.is_banned(room_id);
let is_disabled = services.rooms.metadata.is_disabled(room_id);
pin_mut!(is_banned, is_disabled);
if is_banned.or(is_disabled).await {
// the room is banned/disabled, the room must be rejected locally since we
// cant/dont want to federate with this server
services
.rooms
.state_cache
.update_membership(
room_id,
user_id,
default_member_content,
user_id,
None,
None,
true,
)
.await?;
return Ok(());
}
let dont_have_room = services
.rooms
.state_cache
@@ -129,43 +96,41 @@ pub async fn leave_room(
.is_knocked(user_id, room_id)
.eq(&false);
// Ask a remote server if we don't have this room and are not knocking on it
if dont_have_room.and(not_knocked).await {
if let Err(e) = remote_leave_room(services, user_id, room_id, reason.clone())
.boxed()
.await
{
warn!(%user_id, "Failed to leave room {room_id} remotely: {e}");
// Don't tell the client about this error
}
pin_mut!(is_banned, is_disabled);
let last_state = services
.rooms
.state_cache
.invite_state(user_id, room_id)
.or_else(|_| services.rooms.state_cache.knock_state(user_id, room_id))
.or_else(|_| services.rooms.state_cache.left_state(user_id, room_id))
.await
.ok();
/*
there are three possible cases when leaving a room:
1. the room is banned or disabled, so we're not federating with it.
2. nobody on the homeserver is in the room, which can happen if the user is rejecting an invite
to a room that we don't have any members in.
3. someone else on the homeserver is in the room. in this case we can leave like normal by sending a PDU over federation.
// We always drop the invite, we can't rely on other servers
services
.rooms
.state_cache
.update_membership(
room_id,
user_id,
default_member_content,
user_id,
last_state,
None,
true,
)
.await?;
in cases 1 and 2, we have to update the state cache using `mark_as_left` directly.
otherwise `build_and_append_pdu` will take care of updating the state cache for us.
*/
// `leave_pdu` is the outlier `m.room.member` event which will be synced to the
// user. if it's None the sync handler will create a dummy PDU.
let leave_pdu = if is_banned.or(is_disabled).await {
// case 1: the room is banned/disabled. we don't want to federate with another
// server to leave, so we can't create an outlier PDU.
None
} else if dont_have_room.and(not_knocked).await {
// case 2: ask a remote server to assist us with leaving
// we always mark the room as left locally, regardless of if the federated leave
// failed
remote_leave_room(services, user_id, room_id, reason.clone())
.await
.inspect_err(|err| {
warn!(%user_id, "Failed to leave room {room_id} remotely: {err}");
})
.ok()
} else {
// case 3: we can leave by sending a PDU.
let state_lock = services.rooms.state.mutex.lock(room_id).await;
let Ok(event) = services
let user_member_event_content = services
.rooms
.state_accessor
.room_state_get_content::<RoomMemberEventContent>(
@@ -173,44 +138,61 @@ pub async fn leave_room(
&StateEventType::RoomMember,
user_id.as_str(),
)
.await
else {
debug_warn!(
"Trying to leave a room you are not a member of, marking room as left locally."
);
.await;
return services
.rooms
.state_cache
.update_membership(
room_id,
user_id,
default_member_content,
user_id,
None,
None,
true,
)
.await;
};
match user_member_event_content {
| Ok(content) => {
services
.rooms
.timeline
.build_and_append_pdu(
PduBuilder::state(user_id.to_string(), &RoomMemberEventContent {
membership: MembershipState::Leave,
reason,
join_authorized_via_users_server: None,
is_direct: None,
..content
}),
user_id,
Some(room_id),
&state_lock,
)
.await?;
services
.rooms
.timeline
.build_and_append_pdu(
PduBuilder::state(user_id.to_string(), &RoomMemberEventContent {
membership: MembershipState::Leave,
reason,
join_authorized_via_users_server: None,
is_direct: None,
..event
}),
user_id,
Some(room_id),
&state_lock,
)
.await?;
}
// `build_and_append_pdu` calls `mark_as_left` internally, so we return early.
return Ok(());
},
| Err(_) => {
// an exception to case 3 is if the user isn't even in the room they're trying
// to leave. this can happen if the client's caching is wrong.
debug_warn!(
"Trying to leave a room you are not a member of, marking room as left \
locally."
);
// return the existing leave state, if one exists. `mark_as_left` will then
// update the `roomuserid_leftcount` table, making the leave come down sync
// again.
services
.rooms
.state_cache
.left_state(user_id, room_id)
.await
},
}
};
services
.rooms
.state_cache
.mark_as_left(user_id, room_id, leave_pdu)
.await;
services
.rooms
.state_cache
.update_joined_count(room_id)
.await;
Ok(())
}
@@ -220,7 +202,7 @@ pub async fn remote_leave_room(
user_id: &UserId,
room_id: &RoomId,
reason: Option<String>,
) -> Result<()> {
) -> Result<Pdu> {
let mut make_leave_response_and_server =
Err!(BadServerResponse("No remote server available to assist in leaving {room_id}."));
@@ -373,7 +355,7 @@ pub async fn remote_leave_room(
&remote_server,
federation::membership::create_leave_event::v2::Request {
room_id: room_id.to_owned(),
event_id,
event_id: event_id.clone(),
pdu: services
.sending
.convert_to_outgoing_federation_event(leave_event.clone())
@@ -382,5 +364,13 @@ pub async fn remote_leave_room(
)
.await?;
Ok(())
services
.rooms
.outlier
.add_pdu_outlier(&event_id, &leave_event);
let leave_pdu = Pdu::from_id_val(&event_id, leave_event)
.map_err(|e| err!(BadServerResponse("Invalid join event PDU: {e:?}")))?;
Ok(leave_pdu)
}