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chore(deps): Update rand
A couple indirect deps are still on rand_core 0.6 but we can deal
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@@ -1046,7 +1046,7 @@ mod tests {
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// don't remove any events so we know it sorts them all correctly
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let mut events_to_sort = events.keys().cloned().collect::<Vec<_>>();
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events_to_sort.shuffle(&mut rand::thread_rng());
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events_to_sort.shuffle(&mut rand::rng());
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let power_level = resolved_power
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.get(&(StateEventType::RoomPowerLevels, "".into()))
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